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At what point, in between 20, did they realize that SE5 was not going to be as good as SE4? DID they realize it? Was it too late to reverse course or delay things and make the necessary improvements? At what point does it become "throwing good money after bad" and time to cut losses? There's a minimum quality threshold they have to meet, but not every game that comes out is going to be "the best one yet." But with a studio like Rebellion, which took 5+ years between SE4 and SE5, the pressure to really deliver a much better product with each iteration is immense.
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Like, Call of Duty, Madden, Assassin's Creed, all those juggernauts - the companies and the fanbases know that there will be peaks and valleys. But I think with the huge franchises that come out with new iterations every year or two, there's some understanding that not every release is going to be received with glowing accolades and record breaking sales. I'm not much of a gamer so (again) the ins and outs of the business are opaque to me. So the writing has been on the wall for a long time. They knew SE5 was a mess before they released it. I do wonder what company management thinks of this. Although I think the November peak numbers (over 4,000 for SE4) predate this most recent sale. But they had to know that dropping SE4 to $5.99 for vanilla (the lowest I have ever seen it) and $8.99 for deluxe (also the lowest I've ever seen it, though apparently the Xbox version is $17.99 which is what I paid for it a few years ago) might have this effect. I mean, I am kind of talking out my ass since I don't understand the video game business at all. And it would be at odds with offering it completely for "free"through Game Pass IMO. They can't discount SE5 too heavily yet because it is too new, it would look bad. it's interesting for Rebellion I am sure.
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